Tactical diversity in World of Warships comes from the inclusion of many different classes of warships, including: aircraft carriers, capable of providing remote air support and striking targets at extreme range colossal battleships that project power across vast swaths of ocean light and heavy cruisers with the capability to quickly respond to changing battlefield conditions and stealthy, agile destroyers which can be highly effective in group attacks. Sudden ambushes, cunning flanking attacks, open confrontation and "head-on" assaults - captains must strive to find an ideal way to deliver a decisive blow at the enemy. Realistically Spain is a DD line with a bunch. Sure you have a DD line, but thats the only complete one. and maybe half a Cruiser line thats mostly British clones at T6 and T7. The rest of the original line is pretty meh and kind of powercreeped. Its a bit like the German cruisers branch, which are mostly light cruisers up to Tier VI and become heavy cruisers from VII to X. All trademarks and trademark rights pertaining to warships and aircraft are proprietary to the respective rights holders. Concealment is comfortable at 5.9km and of course it has long-range hydro, so you can deal with other destroyers effectively. Characteristics of all models are realistically reproduced on the basis of technical elements of warships and aircraft from the first half of the 20th century. In order to achieve victory in battle, players must employ a wide range of strategies in a variety of tactical decisions. It has 32mm of raw pen high-alpha AP typical of the line, so it can farm quite well against pretty much any target. Epic battles rage across the oceans of the world in order to claim victory among teams comprised of the greatest representatives from the era of multi-ton marine giants.
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